9e798eec94
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't make sense to keep it as part of the uid, otherwise we're generating redundant shaders. |
||
---|---|---|
.. | ||
GraphicsSettings.cpp | ||
GraphicsSettings.h | ||
MainSettings.cpp | ||
MainSettings.h | ||
NetplaySettings.cpp | ||
NetplaySettings.h | ||
SYSCONFSettings.cpp | ||
SYSCONFSettings.h |