dolphin/Source/Core/VideoBackends
Yuriy O'Donnell 764aee6995 D3D: Fixed D3D validation error during EFB to texture copy
Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
2014-12-13 00:32:08 +01:00
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D3D D3D: Fixed D3D validation error during EFB to texture copy 2014-12-13 00:32:08 +01:00
OGL Enables stereo rendering with OpenGL ES 3.1 + AEP. 2014-12-07 11:14:35 +00:00
Software VideoCommon: Rename s_pCurBufferPointer 2014-12-09 18:56:27 +01:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00