..
Debugger
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
BPFunctions.cpp
ok, here goes a really experimental commit:
2010-07-06 22:27:13 +00:00
D3DBase.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DBase.h
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
D3DTexture.cpp
Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
2010-05-29 09:32:44 +00:00
D3DTexture.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
D3DUtil.cpp
Remove code which got obsoleted by r5890.
2010-07-18 15:19:24 +00:00
D3DUtil.h
Remove code which got obsoleted by r5890.
2010-07-18 15:19:24 +00:00
DlgSettings.cpp
little bug fix for my last commit
2010-07-18 00:49:08 +00:00
DlgSettings.h
Remove code which got obsoleted by r5890.
2010-07-18 15:19:24 +00:00
EmuWindow.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
EmuWindow.h
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
FramebufferManager.cpp
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
2010-07-11 16:26:46 +00:00
FramebufferManager.h
Hg:
2010-06-09 01:37:08 +00:00
Globals.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexFormat.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp
big changes here:
2010-07-18 00:18:31 +00:00
PixelShaderCache.h
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
Render.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
TextureCache.cpp
big changes here:
2010-07-18 00:18:31 +00:00
TextureCache.h
big changes here:
2010-07-18 00:18:31 +00:00
TextureConverter.cpp
big changes here:
2010-07-18 00:18:31 +00:00
TextureConverter.h
2 commits in one:
2010-07-09 20:56:16 +00:00
VertexManager.cpp
big changes here:
2010-07-18 00:18:31 +00:00
VertexManager.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp
big changes here:
2010-07-18 00:18:31 +00:00
VertexShaderCache.h
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
main.cpp
Lots more work on making the frame aui stuff functional.
2010-07-22 02:05:28 +00:00
main.h
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
2010-03-28 23:51:32 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00