dolphin/Source
degasus 7514b41966 GLSL: fix msaa egdes
MSAA is a optimiztion to execute the fragment shader just once per pixel instead per sample.
It sounds great, but has a big issue: At edges where the center isn't in the polygon, the
fragment would still be executed, but still with the center of the pixel as position.
So if some calculations aren't allowed outside the polygon, the result would be invalid.

But the nice one: we can give a hint to each input to be choosen from a valid pixel,
so now every pixel will be calculated with valid source.
2013-03-19 13:50:43 +01:00
..
Core Properly set the DMAState flag while ARAM DMA transfers are underway. 2013-03-19 23:03:38 +11:00
DSPSpy llejit - fix for flag generation code + dspspy jit workaround 2011-04-15 13:04:20 +00:00
DSPTool Remove scons-related files 2012-03-25 12:55:02 -07:00
Plugins GLSL: fix msaa egdes 2013-03-19 13:50:43 +01:00
TestSuite clear cg from project files 2013-02-27 10:55:25 +01:00
UnitTests Remove scons-related files 2012-03-25 12:55:02 -07:00
VSProps clear cg from project files 2013-02-27 10:55:25 +01:00
CMakeLists.txt Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. 2011-07-18 01:47:55 +00:00
Dolphin_2010.sln Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00