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FramebufferManager.cpp
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ogl: drop glsl120 support
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2013-09-22 23:45:14 +02:00 |
FramebufferManager.h
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ogl: disable revision 737df2a68c for desktop ogl
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2013-09-03 17:36:55 +02:00 |
GLFunctions.cpp
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Pull in the glRenderbufferStorageMultisample function pointer at run time.
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2013-09-22 09:10:47 -05:00 |
GLFunctions.h
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Pull in the glRenderbufferStorageMultisample function pointer at run time.
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2013-09-22 09:10:47 -05:00 |
GLUtil.cpp
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Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.
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2013-09-22 13:54:47 +00:00 |
GLUtil.h
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Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.
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2013-09-22 13:54:47 +00:00 |
Globals.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
NativeVertexFormat.cpp
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Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""
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2013-04-24 03:03:52 +02:00 |
PerfQuery.cpp
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Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
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2013-09-11 19:19:36 -05:00 |
PerfQuery.h
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Kill warning.
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2013-03-02 23:00:14 -06:00 |
PixelShaderCache.cpp
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ogl: fix ubo workaround
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2013-08-23 17:53:20 +02:00 |
PostProcessing.cpp
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Overlay the user Shaders/ over the shared one to avoid copying files
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2013-09-14 06:08:30 +02:00 |
PostProcessing.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
ProgramShaderCache.cpp
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ogl: drop glsl120 support
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2013-09-22 23:45:14 +02:00 |
ProgramShaderCache.h
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ogl: fix ubo workaround
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2013-08-23 17:53:20 +02:00 |
RasterFont.cpp
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ogl: drop glsl120 support
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2013-09-22 23:45:14 +02:00 |
RasterFont.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
Render.cpp
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Merge branch 'fix-field-ordering'
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2013-09-24 13:47:20 +12:00 |
Render.h
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Merge branch 'fix-field-ordering'
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2013-09-24 13:47:20 +12:00 |
SamplerCache.cpp
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Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names.
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2013-09-11 19:19:36 -05:00 |
SamplerCache.h
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make samplercache global and call constructor/destructor
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2013-02-26 18:30:13 +01:00 |
StreamBuffer.cpp
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Revert "ogl: change the default buffer upload on osx+nvidia"
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2013-09-18 02:23:47 +02:00 |
StreamBuffer.h
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ogl: only free use fences
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2013-08-29 21:03:48 +02:00 |
TextureCache.cpp
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ogl: drop glsl120 support
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2013-09-22 23:45:14 +02:00 |
TextureCache.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
TextureConverter.cpp
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ogl: drop glsl120 support
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2013-09-22 23:45:14 +02:00 |
TextureConverter.h
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ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo
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2013-08-20 15:11:03 +02:00 |
VertexManager.cpp
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ogl driverdetails: add flag to disable hacked and pinned memory
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2013-08-26 19:45:19 +02:00 |
VertexManager.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
VertexShaderCache.cpp
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ogl: fix ubo workaround
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2013-08-23 17:53:20 +02:00 |
VideoBackend.h
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Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2.
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2013-05-01 23:51:43 +10:00 |
main.cpp
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Overlay local gameinis over global gameinis instead of copying.
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2013-09-14 17:46:41 +02:00 |
main.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
stdafx.cpp
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |
stdafx.h
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New license header introduced to all Video based projects.
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2013-04-17 23:29:41 -04:00 |