.. |
Debugger
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
GUI
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Config is now one dir up
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2008-10-23 09:11:26 +00:00 |
Logging
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fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
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2008-10-11 02:29:57 +00:00 |
OS
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
BPStructs.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
BPStructs.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
Config.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
Config.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
GLUtil.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
GLUtil.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
Globals.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
Globals.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
ImageWrite.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
ImageWrite.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
NativeVertexFormat.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
OpcodeDecoding.cpp
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Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
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2008-10-22 22:35:29 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShaderManager.cpp
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Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.
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2008-10-22 22:35:29 +00:00 |
PixelShaderManager.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
Render.cpp
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Stretch to Fit option works in separate render window now.
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2008-10-24 02:29:05 +00:00 |
Render.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
SConscript
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
TextureMngr.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
TextureMngr.h
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
VertexLoader.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Color.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Position.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_TextCoord.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexManager.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexManager.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
VertexShaderManager.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexShaderManager.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
XFB.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
XFB.h
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added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
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2008-10-15 14:07:03 +00:00 |
main.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |