.. |
Crypto
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Fix some leaking file handles and buildfix probably.
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2013-03-03 19:20:35 -06:00 |
ArmCPUDetect.cpp
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Fix some leaking file handles and buildfix probably.
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2013-03-03 19:20:35 -06:00 |
ArmEmitter.cpp
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Add a comment about Qualcomm in load stores.
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2013-03-07 20:28:18 -05:00 |
ArmEmitter.h
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Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
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2013-03-06 01:51:59 +00:00 |
Atomic.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
Atomic_GCC.h
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Core/DSPCore: Improve Interpreter address register add/sub, convert to
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2010-12-27 15:05:18 +00:00 |
Atomic_Win32.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
BreakPoints.cpp
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Fix incorrect iterator usage in BreakPoints::Clear
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2013-01-08 15:02:50 -06:00 |
BreakPoints.h
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Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
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2012-03-15 21:48:19 +11:00 |
CDUtils.cpp
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Fix "Common" to build with "Unicode" project setting.
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2013-02-27 19:19:38 -06:00 |
CDUtils.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
CPUDetect.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
ChunkFile.h
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fix debug build
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2013-03-06 20:47:48 +01:00 |
ColorUtil.cpp
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revert changes to banner background color
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2012-12-16 15:29:25 -08:00 |
ColorUtil.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Common.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
CommonFuncs.h
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Merge branch 'master' into vertex-loader-cleanup
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2013-03-04 15:47:56 -06:00 |
CommonPaths.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
CommonTypes.h
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
ConsoleListener.cpp
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Fix "Common" to build with "Unicode" project setting.
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2013-02-27 19:19:38 -06:00 |
ConsoleListener.h
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Support ANSI color codes in the console logger for Linux/Mac
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2012-06-19 12:11:15 +02:00 |
DebugInterface.h
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Function definition was not updated.
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2012-12-24 00:00:25 +13:00 |
ExtendedTrace.cpp
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Fix "Common" to build with "Unicode" project setting.
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2013-02-27 19:19:38 -06:00 |
ExtendedTrace.h
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Fix "Common" to build with "Unicode" project setting.
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2013-02-27 19:19:38 -06:00 |
FPURoundMode.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
FifoQueue.h
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New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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2010-08-10 04:12:32 +00:00 |
FileSearch.cpp
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Fix "Common" to build with "Unicode" project setting.
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2013-02-27 19:19:38 -06:00 |
FileSearch.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
FileUtil.cpp
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Buildfix for non-legacy OSes.
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2013-02-27 20:55:19 -06:00 |
FileUtil.h
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It's 2013! Why can't I use C++11 yet!?
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2013-02-28 19:42:29 -06:00 |
FixedSizeQueue.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
GenericFPURoundMode.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
Hash.cpp
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Improvement to revision b8bef29bcc .. :P
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2012-02-25 10:59:00 +01:00 |
Hash.h
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Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
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2011-02-05 10:08:06 +00:00 |
IniFile.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
IniFile.h
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Add per-game "configuration profiles" for video backend configuration:
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2011-02-13 22:36:12 +00:00 |
LinearDiskCache.h
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
Log.h
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Use do { ... } while (0) for the *_LOG macros
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2012-08-20 13:12:49 +02:00 |
LogManager.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
LogManager.h
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
MathUtil.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
MathUtil.h
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OK, seriously, buildfix. I shouldn't even have commit access!
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2013-03-05 16:17:45 -06:00 |
MemArena.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
MemArena.h
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fixes issue 5507
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2012-07-11 20:54:50 -07:00 |
MemoryUtil.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
MemoryUtil.h
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added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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2011-02-25 20:35:05 +00:00 |
Misc.cpp
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Fix "Common" to build with "Unicode" project setting.
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2013-02-27 19:19:38 -06:00 |
MsgHandler.cpp
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Fix "Common" to build with "Unicode" project setting.
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2013-02-27 19:19:38 -06:00 |
MsgHandler.h
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Oops. Forgot to add the CriticalAlert definitions for windows.
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2011-07-15 16:50:54 +00:00 |
NandPaths.cpp
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Open std::fstream in a unicode-safe manner.
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2013-02-28 19:33:39 -06:00 |
NandPaths.h
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NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function
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2011-05-09 05:47:29 +00:00 |
SDCardUtil.cpp
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Hopefully fix all filename handling to support Unicode.
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2013-02-27 20:03:06 -06:00 |
SDCardUtil.h
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
StdConditionVariable.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
StdMutex.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
StdThread.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
StringUtil.cpp
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Fix more of what I broke.
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2013-03-03 17:08:41 -06:00 |
StringUtil.h
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Fix what I broke.
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2013-03-03 02:12:24 -06:00 |
SymbolDB.cpp
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Cast size_t to unsigned long for printf to deal with (32-bit)
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2010-12-05 18:22:41 +00:00 |
SymbolDB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
SysConf.cpp
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Fix some minor bugs pointed out by PVS Studio (thanks!)
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2012-03-03 20:07:20 +01:00 |
SysConf.h
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sysconf SetArayData use the minimum of the buffersize or the dataLength
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2012-02-01 00:04:18 -08:00 |
Thread.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
Thread.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
Thunk.h
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Timer.cpp
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Remove more unused code.
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2012-11-26 03:48:04 -05:00 |
Timer.h
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Remove more unused code.
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2012-11-26 03:48:04 -05:00 |
Version.cpp
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fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey
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2011-10-01 21:31:43 -05:00 |
VideoBackendBase.cpp
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Merge branch 'GLES-software'
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2012-12-26 12:54:58 -06:00 |
VideoBackendBase.h
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Build fixes for everyone!
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2013-03-01 01:14:10 +01:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
x64ABI.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
x64ABI.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
x64Analyzer.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
x64Analyzer.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
x64CPUDetect.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
x64Emitter.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
x64Emitter.h
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
x64FPURoundMode.cpp
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Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash.
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2013-03-07 09:52:38 -06:00 |
x64Thunk.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |