.. |
W32Util
|
Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
|
2009-02-22 12:43:25 +00:00 |
BPFunctions.cpp
|
More commenting and cleanup and added another BP Function.
|
2009-04-06 18:20:28 +00:00 |
CPStructs.cpp
|
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
|
2009-02-28 22:10:38 +00:00 |
CPStructs.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
Config.cpp
|
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
|
2009-03-28 21:07:16 +00:00 |
Config.h
|
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
|
2009-03-28 21:07:16 +00:00 |
D3DBase.cpp
|
rename some files
|
2008-12-26 17:26:18 +00:00 |
D3DBase.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
D3DPostprocess.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
D3DPostprocess.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
D3DShader.cpp
|
not-much-of-a-performance-increasing fix for shader compile errors
|
2009-03-08 00:58:11 +00:00 |
D3DShader.h
|
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
|
2009-03-01 12:07:34 +00:00 |
D3DTexture.cpp
|
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
|
2009-02-14 09:04:40 +00:00 |
D3DTexture.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
D3DUtil.cpp
|
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
|
2009-02-28 22:10:38 +00:00 |
D3DUtil.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
DLCompiler.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
DLCompiler.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
|
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
|
2009-03-28 21:07:16 +00:00 |
DlgSettings.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
EmuWindow.cpp
|
Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
|
2009-04-04 00:45:50 +00:00 |
EmuWindow.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.cpp
|
Assorted cleanup and comments.
|
2009-03-20 18:13:31 +00:00 |
PixelShaderCache.cpp
|
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
|
2009-03-16 02:47:48 +00:00 |
PixelShaderCache.h
|
Get 2501 closer to "working".
|
2009-03-01 10:53:23 +00:00 |
RGBAFloat.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
Render.cpp
|
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
|
2009-03-28 21:07:16 +00:00 |
Render.h
|
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
|
2009-03-28 21:07:16 +00:00 |
TextureCache.cpp
|
One step closer to fixing D3D. Now textures are set properly.
|
2009-03-07 18:05:29 +00:00 |
TextureCache.h
|
One step closer to fixing D3D. Now textures are set properly.
|
2009-03-07 18:05:29 +00:00 |
Utils.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
Utils.h
|
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
|
2008-12-25 20:07:13 +00:00 |
Vec3.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
VertexManager.cpp
|
Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
|
2009-04-19 10:10:45 +00:00 |
VertexManager.h
|
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
|
2009-02-28 22:10:38 +00:00 |
VertexShaderCache.cpp
|
Minor D3D changes
|
2009-03-08 23:19:02 +00:00 |
VertexShaderCache.h
|
Get 2501 closer to "working".
|
2009-03-01 10:53:23 +00:00 |
XFStructs.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
XFStructs.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
bmp_io.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
bmp_io.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |
main.cpp
|
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
|
2009-03-18 17:17:58 +00:00 |
main.h
|
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
|
2009-02-28 22:10:38 +00:00 |
resource.h
|
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
|
2009-03-28 21:07:16 +00:00 |
resource.rc
|
Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
|
2009-03-28 21:07:16 +00:00 |
stdafx.cpp
|
set svn:eol-style=native for Plugins/**.cpp
|
2008-12-08 05:25:12 +00:00 |
stdafx.h
|
set svn:eol-style=native for **.h
|
2008-12-08 04:46:09 +00:00 |