..
W32Util
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
BPFunctions.cpp
DX11: Workaround for the default settings:
2010-06-13 20:19:53 +00:00
D3DBase.cpp
Change Disc functionality:
2010-09-15 12:30:56 +00:00
D3DBase.h
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
2010-07-11 16:26:46 +00:00
D3DBlob.cpp
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DBlob.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DShader.cpp
Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
2010-06-27 16:08:54 +00:00
D3DShader.h
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DTexture.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DTexture.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.h
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
DlgSettings.cpp
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
DlgSettings.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
EmuWindow.cpp
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
EmuWindow.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
FBManager.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
FBManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
GfxState.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
GfxState.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
Globals.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
PixelShaderCache.cpp
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
PixelShaderCache.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
Render.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
TextureCache.cpp
DX9/DX11: Missing breaks are just as evil as static variables.
2010-09-03 22:31:52 +00:00
TextureCache.h
Remove more obsolete code
2010-08-30 04:05:06 +00:00
VertexManager.cpp
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
VertexManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
VertexShaderCache.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
main.cpp
fully implemented display list cache with vertex data included and added in all the plugins.
2010-08-29 23:08:56 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
resource.h
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
resource.rc
i know still a lot to fix and much work to do but sometimes experiments are fun :)
2010-09-23 02:17:48 +00:00
stdafx.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
stdafx.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00