dolphin/Source/Core/VideoCommon
pierre 91036ae160 Slightly adjust z-values calculated in the vertex shader so OGL does not clip the
final rendering of (at least) Sonic Unleashed.

This should be (nearly) invisible in Z16 depth copies and in games, but there is
some chance that it collides with other such border cases. There probably is some
room to decrease the adjustment but 9999999/10000000 is not enough. A static offset 
may be an option, too. I don't know if the game can/does set something like that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-23 19:38:49 +00:00
..
Src Slightly adjust z-values calculated in the vertex shader so OGL does not clip the 2010-09-23 19:38:49 +00:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
VideoCommon.vcproj fully implemented display list cache with vertex data included and added in all the plugins. 2010-08-29 23:08:56 +00:00