91036ae160
final rendering of (at least) Sonic Unleashed. This should be (nearly) invisible in Z16 depth copies and in games, but there is some chance that it collides with other such border cases. There probably is some room to decrease the adjustment but 9999999/10000000 is not enough. A static offset may be an option, too. I don't know if the game can/does set something like that. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6225 8ced0084-cf51-0410-be5f-012b33b47a6e |
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Src | ||
OpenCL.rules | ||
VideoCommon.vcproj |