dolphin/Source/Core
Shawn Hoffman 6cf51dbd66 Allow SI AM_Baseboard to be selected correctly in GUI.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-27 02:22:53 +00:00
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AudioCommon Reverted change from r6100 to previous version. That thing broke some games audios. With audio throttle off, possessing audio was disabled. Now I'm working on a workaround, stay tunned. 2010-08-17 15:45:12 +00:00
Common Add an PanicAlert in case we try to do an >32 bit displacement 2010-09-26 19:37:30 +00:00
Core Gecko code: Fixed the thread-safe problem reported in r6227. 2010-09-27 01:18:25 +00:00
DSPCore hackfix dsp reset: fixes zelda collector's edition and some other games which reset and hang (...are there any others?) 2010-09-02 01:36:45 +00:00
DebuggerUICommon Debugger enhancements: 2010-08-08 06:00:22 +00:00
DebuggerWX JitIL/Jit64: Removed std::vector for speed up. 2010-09-22 02:42:17 +00:00
DiscIO call DIVerify when a wii game is launched directly by dolphin (adds tmd+uid) 2010-09-08 00:20:19 +00:00
DolphinWX Allow SI AM_Baseboard to be selected correctly in GUI. 2010-09-27 02:22:53 +00:00
InputCommon New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup. 2010-09-18 16:43:43 +00:00
InputUICommon GCPad/Wiimote New: (OS X Config Dialog) Temporarily fix a crash when selecting an item in the device list (a current bug in wxWidgets with wxTE_PROCESS_ENTER). (Windows DirectInput) Hopefully made axis enumeration and the fall back to polled data(for drivers which don't support buffered data) simpler and more foolproof (a few users were having issues with a few specific gamepads). 2010-08-29 03:45:56 +00:00
VideoCommon Slightly adjust z-values calculated in the vertex shader so OGL does not clip the 2010-09-23 19:38:49 +00:00