.. |
ABI.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ABI.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
BreakPoints.cpp
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build fixing
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2009-06-28 15:52:15 +00:00 |
BreakPoints.h
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cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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2009-06-28 12:15:31 +00:00 |
CDUtils.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CDUtils.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CPUDetect.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CPUDetect.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ChunkFile.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ChunkFile.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ColorUtil.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ColorUtil.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Common.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
CommonFuncs.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
CommonPaths.h
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MemoryWindow will now dump aram instead of ram - if you are viewing aram
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2009-06-30 21:11:39 +00:00 |
CommonTypes.h
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
ConsoleListener.cpp
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Small warning fix.
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2009-06-28 20:07:38 +00:00 |
DebugInterface.h
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cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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2009-06-28 12:15:31 +00:00 |
DynamicLibrary.cpp
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DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first.
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2009-04-12 10:21:40 +00:00 |
DynamicLibrary.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ExtendedTrace.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ExtendedTrace.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
FileSearch.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
FileSearch.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
FileUtil.cpp
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Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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2009-06-12 15:47:41 +00:00 |
FileUtil.h
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Post-processing: Added options to graphics config dialog.
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2009-06-09 19:40:47 +00:00 |
FixedSizeQueue.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Hash.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Hash.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
IniFile.cpp
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A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
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2009-04-25 16:47:45 +00:00 |
IniFile.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Log.h
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
LogManager.cpp
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Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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2009-07-07 15:12:52 +00:00 |
LogManager.h
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Small warning fix.
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2009-06-28 20:07:38 +00:00 |
MathUtil.cpp
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Misc warning fixes.
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2009-06-28 20:53:26 +00:00 |
MathUtil.h
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Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
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2009-06-28 20:04:07 +00:00 |
MemArena.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemArena.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemoryUtil.cpp
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Revert r1861
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2009-01-16 02:58:34 +00:00 |
MemoryUtil.h
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DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes.
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2009-04-06 18:47:21 +00:00 |
Misc.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MsgHandler.cpp
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Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
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2009-06-09 05:26:39 +00:00 |
MsgHandler.h
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DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons).
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2009-05-03 11:15:17 +00:00 |
Plugin.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Plugin.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginDSP.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginDSP.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
PluginPAD.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginPAD.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginVideo.cpp
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implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
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2009-07-01 13:49:49 +00:00 |
PluginVideo.h
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implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
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2009-07-01 13:49:49 +00:00 |
PluginWiimote.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginWiimote.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
SConscript
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cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
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2009-06-28 12:15:31 +00:00 |
SDCardUtil.cpp
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Misc warning fixes.
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2009-06-28 20:53:26 +00:00 |
SDCardUtil.h
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gah, some missing files from last commit...
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2009-04-22 17:06:26 +00:00 |
Setup.h
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remove MusicMod
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2009-07-03 03:26:23 +00:00 |
StringUtil.cpp
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Path is now correctly X:\ on windows instead of X:\/
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2009-07-04 04:24:52 +00:00 |
StringUtil.h
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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2009-06-21 08:39:21 +00:00 |
SymbolDB.cpp
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
SymbolDB.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
Thread.cpp
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Use _beginthreadex
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2009-07-10 20:22:25 +00:00 |
Thread.h
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Use _beginthreadex
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2009-07-10 20:22:25 +00:00 |
Thunk.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Thunk.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Timer.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Timer.h
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createtest fixes and compile fixes for linux
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2009-06-17 21:44:03 +00:00 |
stdafx.cpp
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
stdafx.h
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
svnrev_template.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
x64Analyzer.cpp
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More clean up's.
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2009-05-06 21:32:42 +00:00 |
x64Analyzer.h
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More clean up's.
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2009-05-06 21:32:42 +00:00 |
x64Emitter.cpp
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Remove instructions which don't actually exist.
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2009-07-04 00:09:12 +00:00 |
x64Emitter.h
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Remove instructions which don't actually exist.
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2009-07-04 00:09:12 +00:00 |