dolphin/Source/Core/Common/Src
Nolan Check 6800adf4dc Use _beginthreadex
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 20:22:25 +00:00
..
ABI.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ABI.h Some code cleanup 2009-03-28 08:57:34 +00:00
BreakPoints.cpp build fixing 2009-06-28 15:52:15 +00:00
BreakPoints.h cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
CDUtils.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CDUtils.h Some code cleanup 2009-03-28 08:57:34 +00:00
CPUDetect.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
CPUDetect.h Some code cleanup 2009-03-28 08:57:34 +00:00
ChunkFile.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ChunkFile.h Some code cleanup 2009-03-28 08:57:34 +00:00
ColorUtil.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ColorUtil.h Some code cleanup 2009-03-28 08:57:34 +00:00
Common.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonFuncs.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
CommonPaths.h MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
CommonTypes.h DSPSpy: Hide loop stack registers - they aren't relevant for most investigations. 2009-05-01 15:17:03 +00:00
ConsoleListener.cpp Small warning fix. 2009-06-28 20:07:38 +00:00
DebugInterface.h cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
DynamicLibrary.cpp DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
DynamicLibrary.h Some code cleanup 2009-03-28 08:57:34 +00:00
ExtendedTrace.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
ExtendedTrace.h Some code cleanup 2009-03-28 08:57:34 +00:00
FileSearch.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
FileSearch.h Some code cleanup 2009-03-28 08:57:34 +00:00
FileUtil.cpp Fix for tatsunoko vs capcom and those wii games getting corrupted memory error 2009-06-12 15:47:41 +00:00
FileUtil.h Post-processing: Added options to graphics config dialog. 2009-06-09 19:40:47 +00:00
FixedSizeQueue.h Some code cleanup 2009-03-28 08:57:34 +00:00
Hash.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Hash.h Some code cleanup 2009-03-28 08:57:34 +00:00
IniFile.cpp A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX 2009-04-25 16:47:45 +00:00
IniFile.h Some code cleanup 2009-03-28 08:57:34 +00:00
Log.h Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
LogManager.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
LogManager.h Small warning fix. 2009-06-28 20:07:38 +00:00
MathUtil.cpp Misc warning fixes. 2009-06-28 20:53:26 +00:00
MathUtil.h Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default. 2009-06-28 20:04:07 +00:00
MemArena.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MemArena.h Some code cleanup 2009-03-28 08:57:34 +00:00
MemoryUtil.cpp Revert r1861 2009-01-16 02:58:34 +00:00
MemoryUtil.h DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes. 2009-04-06 18:47:21 +00:00
Misc.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
MsgHandler.cpp Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode 2009-06-09 05:26:39 +00:00
MsgHandler.h DSP: add a crazy little shell script that will build DSPCore into DSPSpy. make DSPCore build in gekko mode. re-add GC-pad controls to DSPSpy (now it can run inside Dolphin, kind of neat but not super useful for the obvious reasons). 2009-05-03 11:15:17 +00:00
Plugin.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Plugin.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginDSP.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginDSP.h DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes 2009-04-08 18:36:53 +00:00
PluginPAD.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginPAD.h Some code cleanup 2009-03-28 08:57:34 +00:00
PluginVideo.cpp implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) 2009-07-01 13:49:49 +00:00
PluginVideo.h implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) 2009-07-01 13:49:49 +00:00
PluginWiimote.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
PluginWiimote.h Some code cleanup 2009-03-28 08:57:34 +00:00
SConscript cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
SDCardUtil.cpp Misc warning fixes. 2009-06-28 20:53:26 +00:00
SDCardUtil.h gah, some missing files from last commit... 2009-04-22 17:06:26 +00:00
Setup.h remove MusicMod 2009-07-03 03:26:23 +00:00
StringUtil.cpp Path is now correctly X:\ on windows instead of X:\/ 2009-07-04 04:24:52 +00:00
StringUtil.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
SymbolDB.cpp add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
SymbolDB.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
Thread.cpp Use _beginthreadex 2009-07-10 20:22:25 +00:00
Thread.h Use _beginthreadex 2009-07-10 20:22:25 +00:00
Thunk.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Thunk.h Some code cleanup 2009-03-28 08:57:34 +00:00
Timer.cpp Some code cleanup 2009-03-28 08:57:34 +00:00
Timer.h createtest fixes and compile fixes for linux 2009-06-17 21:44:03 +00:00
stdafx.cpp Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
stdafx.h Add precompiled headers back...I like being able to compile in less than 2 hours, kthx 2009-03-28 17:50:32 +00:00
svnrev_template.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
x64Analyzer.cpp More clean up's. 2009-05-06 21:32:42 +00:00
x64Analyzer.h More clean up's. 2009-05-06 21:32:42 +00:00
x64Emitter.cpp Remove instructions which don't actually exist. 2009-07-04 00:09:12 +00:00
x64Emitter.h Remove instructions which don't actually exist. 2009-07-04 00:09:12 +00:00