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BoundingBox.cpp
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videoconfig: add BBoxPreferStencilImplementation
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2017-03-15 17:41:33 -07:00 |
BoundingBox.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
CMakeLists.txt
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
FramebufferManager.cpp
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OGL: Fix EFB pokes using incorrect color/depth
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2017-08-27 11:55:24 +10:00 |
FramebufferManager.h
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OGL: only create stencil buffer when needed
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2017-03-15 17:41:33 -07:00 |
GPUTimer.h
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OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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2017-04-01 12:32:57 +10:00 |
NativeVertexFormat.cpp
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
OGL.vcxproj
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
OGL.vcxproj.filters
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Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
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2017-06-13 00:41:51 -05:00 |
OGLTexture.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |
OGLTexture.h
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AbstractTexture: Add missing includes (and remove unnecessary ones)
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2017-06-18 23:29:22 -04:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
PostProcessing.cpp
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GameConfigLoader: Add GFX Game INI translations
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2017-06-03 18:13:02 +01:00 |
PostProcessing.h
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VideoCommon: Move the blit methods to the backend class
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2017-04-25 14:25:41 +10:00 |
ProgramShaderCache.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
ProgramShaderCache.h
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
RasterFont.cpp
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ShaderGen: Use consistent variable names for texture coordinates
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2017-07-30 17:43:59 +10:00 |
RasterFont.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Render.cpp
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
Render.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
SamplerCache.cpp
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Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient.
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2017-10-27 00:45:20 -07:00 |
SamplerCache.h
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
StreamBuffer.cpp
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StreamBuffer: Don't wait on fences twice when reserve > commit
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2017-09-09 13:26:30 +10:00 |
StreamBuffer.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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TextureCache: don't create texture decoding resources if not enabled
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2017-10-21 23:06:44 -07:00 |
TextureCache.h
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OGL/TextureCache: use std::array for the palette shader array
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2017-09-17 02:34:02 -04:00 |
TextureConverter.cpp
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Remove non-integer IRs
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2017-08-08 12:09:50 +02:00 |
TextureConverter.h
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Video: Clearly separate Texture and EFB Copy formats
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2017-08-03 18:35:29 -07:00 |
VertexManager.cpp
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Renderer: Move cull mode to a rasterization state object
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2017-09-11 20:01:45 +10:00 |
VertexManager.h
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OGL/VertexManager: Make vertex and index buffer handles private
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2017-09-02 20:51:54 -04:00 |
VideoBackend.h
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VideoBackends: Move max texture size to VideoConfig
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2017-03-10 00:04:13 +10:00 |
main.cpp
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HiresTextures: Support loading BC7 (BPTC) from DDS files
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2017-08-01 11:59:38 +10:00 |