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docs/DSP: Add sections on 16-bit and 40-bit modes and on main and extended opcode writing to the same register |
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templates | ||
tests | ||
util | ||
.gitignore | ||
ConsoleHelper.h | ||
DSPSpy.vcproj | ||
DSPSpy.vcxproj | ||
DSPSpy.vcxproj.filters | ||
Makefile | ||
README.md | ||
dsp_interface.cpp | ||
dsp_interface.h | ||
dspregs.h | ||
gba.txt | ||
main_spy.cpp | ||
mem_dump.h | ||
real_dsp.cpp | ||
real_dsp.h |
README.md
DSPSpy
DSPSpy is a homebrew tool for experimenting with the GameCube/Wii DSP. It can also be used to dump the DSP ROMs.
Building
DSPSpy is built using devkitPPC; see the devkitPro getting started page for more information. DSPSpy also requires DSPTool to be built.
First, run DSPTool to generate dsp_code.h
, for instance from tests/dsp_test.ds
. The following commands assume an x64 Windows setup running in the DSPSpy directory:
../../Binary/x64/DSPTool.exe -h dsp_code tests/dsp_test.ds
To use the ROM-dumping code, run this:
../../Binary/x64/DSPTool.exe -h dsp_code util/dump_roms.ds
DSPTool can also generate a header for multiple DSP programs at the same time. First, create a file (in this example, it was named file_list.txt
) with the following contents:
tests/dsp_test.ds
tests/mul_test.ds
tests/neg_test.ds
Then run:
../../Binary/x64/DSPTool.exe -h dsp_code -m file_list.txt
After dsp_code.h
has been generated, simply run make
to generate dspspy_wii.dol
, which can be loaded by normal means.
Dumping DSP ROMs
Build DSPSpy with util/dump_roms.ds
. When launched, DSPSpy will automatically create files dsp_rom.bin
and dsp_coef.bin
on the SD card (only SD cards are supported); DSPSpy can be exited immediately afterwards.