97 lines
1.8 KiB
C++
97 lines
1.8 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include "D3DBase.h"
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#include <map>
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#include "PixelShader.h"
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#include "VertexShader.h"
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typedef u32 tevhash;
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tevhash GetCurrentTEV();
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class PShaderCache
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{
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struct PSCacheEntry
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{
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LPDIRECT3DPIXELSHADER9 shader;
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//CGPShader shader;
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int frameCount;
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PSCacheEntry()
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{
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shader=0;
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frameCount=0;
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}
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void Destroy()
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{
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if (shader)
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shader->Release();
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}
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};
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typedef std::map<tevhash,PSCacheEntry> PSCache;
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static PSCache pshaders;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void SetShader();
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};
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class VShaderCache
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{
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struct VSCacheEntry
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{
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LPDIRECT3DVERTEXSHADER9 shader;
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//CGVShader shader;
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int frameCount;
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VSCacheEntry()
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{
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shader=0;
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frameCount=0;
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}
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void Destroy()
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{
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if (shader)
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shader->Release();
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}
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};
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typedef std::map<tevhash,VSCacheEntry> VSCache;
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static VSCache vshaders;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static void SetShader();
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};
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void InitCG();
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void ShutdownCG(); |