dolphin/Source/Core/VideoBackends
Jonathan Hamilton 62e8d25cd1 Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.

This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
..
D3D Merge pull request #5868 from stenzek/d3d-require-new-compiler 2017-08-14 09:55:31 -07:00
Null Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
OGL OGL: Fix EFB pokes using incorrect color/depth 2017-08-27 11:55:24 +10:00
Software Clipper: Copy both color sequences in CopyVertex as opposed to one 2017-08-22 22:45:28 -04:00
Vulkan Add Bug to Disable "LoadOp" clear renderpass in vulkan 2017-08-28 18:01:35 -07:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00