dolphin/Source/Plugins/Plugin_nJoy_SDL/Src/GUI
John Peterson 5edef94753 SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:06:27 +00:00
..
Images Added "const" to the data type. This fixes loads of compile warnings and the resulting file seems to still be a valid XPM (in fact, some of the files already had "const"). 2008-08-27 11:24:16 +00:00
AboutBox.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
AboutBox.h namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup 2008-12-17 04:14:24 +00:00
ConfigAdvanced.cpp Wiimote: Configure gamepad in Wiimote plugin 2009-02-09 13:10:29 +00:00
ConfigBox.cpp SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad. 2009-02-09 20:06:27 +00:00
ConfigBox.h SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad. 2009-02-09 20:06:27 +00:00
ConfigJoypad.cpp SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad. 2009-02-09 20:06:27 +00:00