dolphin/Source/Core/Common/GL/GLInterface/EGL.h

45 lines
1.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <EGL/egl.h>
#include "Common/GL/GLInterfaceBase.h"
class cInterfaceEGL : public cInterfaceBase
{
private:
EGLConfig m_config;
bool m_has_handle;
EGLNativeWindowType m_host_window;
bool m_supports_surfaceless = false;
void CreateWindowSurface();
void DestroyWindowSurface();
protected:
void DetectMode();
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
virtual EGLDisplay OpenDisplay() = 0;
virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) = 0;
virtual void ShutdownPlatform() = 0;
public:
void Swap() override;
void SwapInterval(int interval) override;
void SetMode(GLInterfaceMode mode) override { s_opengl_mode = mode; }
void* GetFuncAddress(const std::string& name) override;
bool Create(void* window_handle, bool core) override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Shutdown() override;
void UpdateHandle(void* window_handle) override;
void UpdateSurface() override;
};