// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/GL/GLInterfaceBase.h" class cInterfaceEGL : public cInterfaceBase { private: EGLConfig m_config; bool m_has_handle; EGLNativeWindowType m_host_window; bool m_supports_surfaceless = false; void CreateWindowSurface(); void DestroyWindowSurface(); protected: void DetectMode(); EGLSurface egl_surf; EGLContext egl_ctx; EGLDisplay egl_dpy; virtual EGLDisplay OpenDisplay() = 0; virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) = 0; virtual void ShutdownPlatform() = 0; public: void Swap() override; void SwapInterval(int interval) override; void SetMode(GLInterfaceMode mode) override { s_opengl_mode = mode; } void* GetFuncAddress(const std::string& name) override; bool Create(void* window_handle, bool core) override; bool MakeCurrent() override; bool ClearCurrent() override; void Shutdown() override; void UpdateHandle(void* window_handle) override; void UpdateSurface() override; };