dolphin/Source/Plugins
NeoBrainX 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
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Plugin_VideoDX9 - D3D9: pass the correct API type to ValidatePixelShaderIDs 2011-09-10 03:10:28 +02:00
Plugin_VideoDX11 - D3D9: pass the correct API type to ValidatePixelShaderIDs 2011-09-10 03:10:28 +02:00
Plugin_VideoOGL Make shader ID validation optional by adding a gfx setting called "EnableShaderDebugging". 2011-09-09 21:34:46 +02:00
Plugin_VideoSoftware vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
CMakeLists.txt Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00