dolphin/Source
NeoBrainX 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
..
Core - D3D9: pass the correct API type to ValidatePixelShaderIDs 2011-09-10 03:10:28 +02:00
DSPSpy llejit - fix for flag generation code + dspspy jit workaround 2011-04-15 13:04:20 +00:00
DSPTool vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Plugins - D3D9: pass the correct API type to ValidatePixelShaderIDs 2011-09-10 03:10:28 +02:00
TestSuite drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
UnitTests Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. 2011-07-18 01:47:55 +00:00
VSProps vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
CMakeLists.txt Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. 2011-07-18 01:47:55 +00:00
Dolphin_2010.sln vs2010: build dsptool again 2011-07-17 08:38:08 +00:00