dolphin/Source
degasus 5c646d334a Pulseaudio: rewrite the pa backend with the async api
The default async api allow us to set some latency options. The old one (simple API) was the lazy way to go for usual audio where latency doesn't matter.

This also streams audio, so it should be a bit faster then the old one.
2014-02-07 00:20:10 +01:00
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Android VideoCommon: remove Cache Displaylist 2014-01-31 07:30:55 +01:00
Core Pulseaudio: rewrite the pa backend with the async api 2014-02-07 00:20:10 +01:00
DSPSpy Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
DSPTool Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
TestSuite Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
UnitTests Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VSProps [GLExtensions] Fix Windows build. 2014-01-17 16:04:05 +01:00
CMakeLists.txt [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build issue. 2013-10-27 19:51:55 -04:00