dolphin/Source/Plugins
John Peterson 5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
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Plugin_DSP_HLE Zelda ucode cleanup 2009-06-13 12:02:02 +00:00
Plugin_DSP_LLE DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions. 2009-06-07 11:06:40 +00:00
Plugin_PadSimple PadSimple configuration now fully works on linux 2009-06-14 10:01:01 +00:00
Plugin_PadSimpleEvnt Do not put the PDB, EXP, LIB files in the bin folder, instead put it where the obj files are located. 2009-04-03 13:44:36 +00:00
Plugin_VideoDX9 Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
Plugin_VideoOGL Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas? 2009-06-15 04:30:02 +00:00
Plugin_Wiimote Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash 2009-06-04 00:32:59 +00:00
Plugin_Wiimote-testing Some clean up 2009-06-08 14:36:00 +00:00
Plugin_nJoy_SDL Minor bugfixes : disable Refresh list and Load wii menu when game is running and fix silly init of njoy's rumble 2009-04-15 20:19:25 +00:00
Plugin_nJoy_Testing Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test 2009-04-28 20:05:00 +00:00