5c04af50a4
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
---|---|---|
.. | ||
Core | ||
DSPSpy | ||
DSPTool | ||
Dolphin.xcodeproj | ||
PluginSpecs | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
Dolphin.sln | ||
DolphinProj.xcconfig | ||
DolphinTarget.xcconfig |