dolphin/Source/Core/DolphinWX/Debugger
Lioncash 5ae6c21c2e CodeWindow: Eliminate explicit menu item updating from CodeWindow
Gets rid of more menu-related code from CodeWindow and puts it back in
CFrame where it belongs.

This turns the previous menu update function within CodeWindow into one
that simply updates the debugger font for its managed controls. It also
improves how the font is actually updated. Previously, fonts would change,
however this wouldn't actually reflect onto the respective controls until
a refresh or update event occurred. Since codeview, callstack, symbols,
callers, and calls windows are all managed by a wxAuiManager instance,
calling Update() on it after the font has been set will reflect font
changes immediately.
2016-11-04 00:01:45 -04:00
..
BreakpointDlg.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointDlg.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BreakpointView.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
BreakpointView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
BreakpointWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
CodeView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeWindow.cpp CodeWindow: Eliminate explicit menu item updating from CodeWindow 2016-11-04 00:01:45 -04:00
CodeWindow.h CodeWindow: Eliminate explicit menu item updating from CodeWindow 2016-11-04 00:01:45 -04:00
CodeWindowFunctions.cpp CodeWindow: Eliminate explicit menu item updating from CodeWindow 2016-11-04 00:01:45 -04:00
DSPDebugWindow.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
DSPDebugWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DSPRegisterView.cpp DSPRegisterView: Get rid of magic numbers 2016-10-06 13:02:49 -04:00
DSPRegisterView.h DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
DebuggerPanel.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
DebuggerPanel.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp Update wxWidgets to 3.1.0 2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
JitWindow.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
JitWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
MemoryCheckDlg.h Redo the MemCheck add dialog 2016-09-27 01:22:23 -04:00
MemoryView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
MemoryView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryWindow.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
MemoryWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
RegisterView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
WatchView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
WatchView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
WatchWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
WatchWindow.h More debug text fixes 2016-11-02 17:46:52 +01:00