.. |
BoundingBox.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
BoundingBox.h
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Reformat repo to clang-format 7.0 rules
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2019-05-06 18:48:04 +00:00 |
CMakeLists.txt
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VideoBackends/D3D: Fix CMakeLists.txt
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2019-05-12 00:05:09 +02:00 |
D3D.vcxproj
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msbuild: re-enable standalone vcxproj processing
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2020-08-22 16:17:50 -07:00 |
D3D.vcxproj.filters
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3DBase.cpp
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D3D: Migrate logging over to fmt
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2020-11-09 03:02:00 -05:00 |
D3DBase.h
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msvc: enable /Zc:preprocessor and make build compile cleanly
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2020-08-27 21:58:48 -07:00 |
D3DState.cpp
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D3D: Migrate logging over to fmt
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2020-11-09 03:02:00 -05:00 |
D3DState.h
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D3D11: Make stateman a unique_ptr
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2019-03-29 19:55:00 +10:00 |
DXPipeline.cpp
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VideoCommon/ShaderGenCommon: Make template functions regular functions
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2020-05-25 21:12:29 -04:00 |
DXPipeline.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
DXShader.h
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D3D/DXShader: Remove duplicate GetByteCode function
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2019-07-26 19:45:23 -04:00 |
DXTexture.cpp
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D3D11: Query for output merger logic op support and use logic op code only if supported
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2019-07-29 16:47:39 +02:00 |
DXTexture.h
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D3D11: Ownership fixes for objects in DXTexture
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2019-07-29 16:43:02 +02:00 |
NativeVertexFormat.cpp
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
PerfQuery.cpp
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D3D: Migrate logging over to fmt
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2020-11-09 03:02:00 -05:00 |
PerfQuery.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
Render.cpp
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Drop 3D Vision Support
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2019-10-04 13:40:21 +10:00 |
Render.h
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Drop 3D Vision Support
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2019-10-04 13:40:21 +10:00 |
SwapChain.cpp
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D3D11: Ownership fixes for objects in DXTexture
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2019-07-29 16:43:02 +02:00 |
SwapChain.h
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D3DCommon: Fallback to base CreateSwapChain on failure
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2019-06-08 20:11:49 +10:00 |
VertexManager.cpp
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VideoCommon/IndexGenerator: Eliminate static state
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2019-12-05 10:49:32 -05:00 |
VertexManager.h
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D3D11: Use ComPtr smart pointer where possible
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2019-03-29 19:52:38 +10:00 |
VideoBackend.h
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Make default graphics backend not show up as empty
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2020-09-06 12:56:45 +02:00 |
main.cpp
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Make default graphics backend not show up as empty
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2020-09-06 12:56:45 +02:00 |