dolphin/Source/Core/DolphinWX/Src
Sonicadvance1 580193658a Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@763 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-04 08:27:56 +00:00
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MemoryCards Prettified the checksum fix. Moved it to its own button. The rest of the manager is now unaltered. 2008-09-25 04:24:33 +00:00
BootManager.cpp Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
BootManager.h constification, code style, changed vector<FileInfo*> to vector<FileInfo> for less allocs and more speed in debug mode 2008-09-22 20:35:44 +00:00
Config.cpp Added language select so it actually works. Games that don't have the available language falls back to English from what I see. The checksum isn't checked in the games? Also started added Wiimote usage in Linux, doesn't do anything since the plugin receives NOTHING in Linux for some reason. I blame Masken because I can 2008-09-23 21:13:34 +00:00
Config.h added the wiimote config to the dolphin.ini options. 2008-09-13 13:44:06 +00:00
ConfigMain.cpp small warning fix 2008-09-24 07:04:56 +00:00
ConfigMain.h completed the iso directory path chooser. changed a ini variable name so it is more to sonic's liking, and corrected an #ifndef 2008-09-24 00:27:50 +00:00
FileSearch.cpp fix for small memory leaks 2008-09-17 08:40:52 +00:00
FileSearch.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
FilesystemViewer.cpp constification, code style, changed vector<FileInfo*> to vector<FileInfo> for less allocs and more speed in debug mode 2008-09-22 20:35:44 +00:00
FilesystemViewer.h Started Work on File System Viewer. It isn't very pretty yet 2008-09-18 03:18:19 +00:00
Frame.cpp added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:)) 2008-10-03 21:48:18 +00:00
Frame.h Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows) 2008-09-28 16:08:48 +00:00
GameListCtrl.cpp added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:)) 2008-10-03 21:48:18 +00:00
GameListCtrl.h added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:)) 2008-10-03 21:48:18 +00:00
Globals.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
Globals.h Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
ISOFile.cpp Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
ISOFile.h Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
Main.cpp Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00
Main.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
MainNoGUI.cpp Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again 2008-10-04 07:57:28 +00:00
MemcardManager.cpp hopefully this makes my intentions more clear :p 2008-09-25 21:44:52 +00:00
MemcardManager.h Prettified the checksum fix. Moved it to its own button. The rest of the manager is now unaltered. 2008-09-25 04:24:33 +00:00
Params.ggo git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
PluginManager.cpp Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00
PluginManager.h Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00
SConscript Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep 2008-10-04 08:27:56 +00:00
cmdline.c git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
cmdline.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
stdafx.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00
stdafx.h git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e 2008-09-07 20:26:38 +00:00