..
W32Util
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
BPFunctions.cpp
DX11: Workaround for the default settings:
2010-06-13 20:19:53 +00:00
D3DBase.cpp
DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
2010-06-19 01:02:43 +00:00
D3DBase.h
DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
2010-06-19 01:02:43 +00:00
D3DBlob.cpp
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DBlob.h
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DShader.cpp
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DShader.h
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DTexture.cpp
Use the new texture decoder path to speed up texture loading in DX11.
2010-06-19 18:14:05 +00:00
D3DTexture.h
Use the new texture decoder path to speed up texture loading in DX11.
2010-06-19 18:14:05 +00:00
D3DUtil.cpp
some fixes to depth test and screen clearing in dx11, now a lot of the remaining graphic errors should be fixed
2010-06-21 02:40:09 +00:00
D3DUtil.h
DX11:
2010-06-20 23:10:55 +00:00
DlgSettings.cpp
DX11:
2010-06-21 17:54:13 +00:00
DlgSettings.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
EmuWindow.cpp
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
EmuWindow.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
FBManager.cpp
DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
2010-06-18 18:40:58 +00:00
FBManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
GfxState.cpp
DX11:
2010-06-21 17:54:13 +00:00
GfxState.h
DX11:
2010-06-21 17:54:13 +00:00
Globals.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
PixelShaderCache.cpp
DX11: Introduce a StateManager class, might improve performance a little.
2010-06-18 23:33:07 +00:00
PixelShaderCache.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
Render.cpp
DX11:
2010-06-21 17:54:13 +00:00
TextureCache.cpp
DX11:
2010-06-21 17:54:13 +00:00
TextureCache.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
VertexManager.cpp
DX11:
2010-06-19 12:48:09 +00:00
VertexManager.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp
DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
2010-06-19 01:02:43 +00:00
VertexShaderCache.h
DX11:
2010-06-17 10:42:57 +00:00
main.cpp
DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
2010-06-18 18:40:58 +00:00
main.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
resource.h
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
resource.rc
DX11:
2010-06-21 17:54:13 +00:00
stdafx.cpp
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00
stdafx.h
Add a DX11 video plugin.
2010-06-13 19:50:06 +00:00