.. |
BoundingBox.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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D3D: Drop redundant interface TextureEncoder
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2017-04-04 22:57:23 +10:00 |
D3D.vcxproj
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upgrade to Windows SDK 10.0.15063.0
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2017-05-28 13:37:31 +02:00 |
D3D.vcxproj.filters
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D3D: Drop redundant interface TextureEncoder
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2017-04-04 22:57:23 +10:00 |
D3DBase.cpp
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D3D11: Support native compressed textures
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2017-04-29 13:46:42 +10:00 |
D3DBase.h
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D3D11: Fix error on startup with >2.5xIR selected
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2017-03-10 23:41:20 +10:00 |
D3DBlob.cpp
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DBlob.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DShader.cpp
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Core: Remove double newlines at the end of *_LOG messages.
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2016-11-02 02:09:33 +00:00 |
D3DShader.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
D3DState.cpp
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VideoBackends: Always enable dual-source blending if supported.
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2016-10-10 17:32:51 +02:00 |
D3DState.h
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D3D/Render: Use std::array where applicable
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2017-05-28 23:28:00 -04:00 |
D3DTexture.cpp
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D3D11: Drop unused method ReplaceRGBATexture2D
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2017-03-04 22:37:10 +10:00 |
D3DTexture.h
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D3D11: Drop unused method ReplaceRGBATexture2D
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2017-03-04 22:37:10 +10:00 |
D3DUtil.cpp
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
D3DUtil.h
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RenderBase: Forward declare EFBAccessType
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2017-01-23 12:41:26 -05:00 |
FramebufferManager.cpp
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VideoCommon: Move some common initialization logic to RenderBase
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2017-03-04 16:42:16 +10:00 |
FramebufferManager.h
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VideoCommon: Move some common initialization logic to RenderBase
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2017-03-04 16:42:16 +10:00 |
GeometryShaderCache.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
GeometryShaderCache.h
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C++ conformance fixes (MSVC /permissive-)
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2017-02-15 20:37:04 -08:00 |
NativeVertexFormat.cpp
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
PSTextureEncoder.cpp
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VideoBackends: Support updated texture encoding shader generators
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2017-04-12 00:11:22 +10:00 |
PSTextureEncoder.h
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VideoBackends: Support updated texture encoding shader generators
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2017-04-12 00:11:22 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
PixelShaderCache.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
PixelShaderCache.h
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VideoCommon: Make dst_alpha state implicit.
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2017-01-04 20:02:31 +01:00 |
Render.cpp
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Fix for loop in D3D Renderer ApplyState function
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2017-05-29 23:32:32 -05:00 |
Render.h
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VideoCommon: Drop SetDitherMode()
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2017-04-18 21:55:22 +10:00 |
Television.cpp
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
Television.h
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
TextureCache.cpp
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TextureCache: Move host texture utility functions to VideoCommon
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2017-04-29 13:46:43 +10:00 |
TextureCache.h
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TextureCache: Support compressed textures and pass pitch/size to upload
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2017-04-29 00:14:23 +10:00 |
VertexManager.cpp
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LightingShaderGen: Remove unnecessary includes
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2017-02-01 01:06:00 -05:00 |
VertexManager.h
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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
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2017-02-18 03:16:24 -05:00 |
VertexShaderCache.cpp
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Unify the way of setting game ID, title ID, revision
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2017-03-09 15:34:14 +01:00 |
VertexShaderCache.h
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C++ conformance fixes (MSVC /permissive-)
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2017-02-15 20:37:04 -08:00 |
VideoBackend.h
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VideoCommon: Drop GetConfigName.
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2016-06-26 12:34:59 +02:00 |
XFBEncoder.cpp
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specify custom brace style to fix unions
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2017-01-05 12:55:13 +01:00 |
XFBEncoder.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
main.cpp
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HiresTextures: Support parsing DDS files directly
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2017-04-29 00:14:23 +10:00 |