dolphin/Source/Core/VideoBackends/D3D
iwubcode 1b685bcde9 Fix for loop in D3D Renderer ApplyState function 2017-05-29 23:32:32 -05:00
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BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
D3D.vcxproj upgrade to Windows SDK 10.0.15063.0 2017-05-28 13:37:31 +02:00
D3D.vcxproj.filters D3D: Drop redundant interface TextureEncoder 2017-04-04 22:57:23 +10:00
D3DBase.cpp D3D11: Support native compressed textures 2017-04-29 13:46:42 +10:00
D3DBase.h D3D11: Fix error on startup with >2.5xIR selected 2017-03-10 23:41:20 +10:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DState.cpp VideoBackends: Always enable dual-source blending if supported. 2016-10-10 17:32:51 +02:00
D3DState.h D3D/Render: Use std::array where applicable 2017-05-28 23:28:00 -04:00
D3DTexture.cpp D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DTexture.h D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DUtil.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
D3DUtil.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
FramebufferManager.cpp VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
FramebufferManager.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
GeometryShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
GeometryShaderCache.h C++ conformance fixes (MSVC /permissive-) 2017-02-15 20:37:04 -08:00
NativeVertexFormat.cpp VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
PSTextureEncoder.cpp VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
PSTextureEncoder.h VideoBackends: Support updated texture encoding shader generators 2017-04-12 00:11:22 +10:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
PixelShaderCache.h VideoCommon: Make dst_alpha state implicit. 2017-01-04 20:02:31 +01:00
Render.cpp Fix for loop in D3D Renderer ApplyState function 2017-05-29 23:32:32 -05:00
Render.h VideoCommon: Drop SetDitherMode() 2017-04-18 21:55:22 +10:00
Television.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Television.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp TextureCache: Move host texture utility functions to VideoCommon 2017-04-29 13:46:43 +10:00
TextureCache.h TextureCache: Support compressed textures and pass pitch/size to upload 2017-04-29 00:14:23 +10:00
VertexManager.cpp LightingShaderGen: Remove unnecessary includes 2017-02-01 01:06:00 -05:00
VertexManager.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
VertexShaderCache.cpp Unify the way of setting game ID, title ID, revision 2017-03-09 15:34:14 +01:00
VertexShaderCache.h C++ conformance fixes (MSVC /permissive-) 2017-02-15 20:37:04 -08:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
main.cpp HiresTextures: Support parsing DDS files directly 2017-04-29 00:14:23 +10:00