dolphin/Source/Core/VideoBackends/D3D12
Pokechu22 70f9fc4e75 Convert BPMemory to BitField and enum class
Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare.  (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00
..
CMakeLists.txt normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
Common.h rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3D12BoundingBox.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12BoundingBox.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12PerfQuery.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12PerfQuery.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12Renderer.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12Renderer.h rename D3DCommon/Common to D3DCommon/D3DCommon 2021-01-27 14:29:48 -08:00
D3D12StreamBuffer.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12StreamBuffer.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12SwapChain.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12SwapChain.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12VertexManager.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
D3D12VertexManager.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Context.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Context.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Pipeline.cpp Convert BPMemory to BitField and enum class 2021-03-06 19:27:19 -08:00
DX12Pipeline.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Shader.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Shader.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Texture.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12Texture.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12VertexFormat.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DX12VertexFormat.h normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DescriptorAllocator.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DescriptorAllocator.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
DescriptorHeapManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VideoBackend.cpp normalize common filenames in VideoBackends/D3D12 2021-01-27 14:29:48 -08:00
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00