dolphin/Source/Core/VideoCommon/Src
XTra.KrazzY c674e6330f Allow for self shutdown from video plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 23:34:16 +00:00
..
BPMemory.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
BPMemory.h small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00
CPMemory.cpp Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
CPMemory.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
DataReader.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
Fifo.cpp Allow for self shutdown from video plugins. 2009-03-07 23:34:16 +00:00
Fifo.h Allow for self shutdown from video plugins. 2009-03-07 23:34:16 +00:00
ImageWrite.cpp TGA Header Fix in Linux 2009-02-17 22:23:06 +00:00
ImageWrite.h Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
IndexGenerator.cpp and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
IndexGenerator.h and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
LookUpTables.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
LookUpTables.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
NativeVertexWriter.cpp Linux build fixes and some warning cleanup for GCC 2009-02-24 05:20:52 +00:00
NativeVertexWriter.h UUpdate svn:eol-style=native ( r1438 ) for Source/*.h 2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp more build fixin' 2009-02-28 23:02:46 +00:00
OpcodeDecoding.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp Linux compile fix. 2009-03-05 15:58:14 +00:00
PixelShaderGen.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
PixelShaderManager.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderManager.h fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
Profiler.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Profiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
Statistics.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Statistics.h Added more overlay stats options. 2009-02-15 20:49:59 +00:00
TextureDecoder.cpp Revert to slightly tweaked version of "old" safe texture hash. Hopefully fixes issue 636. Does somewhat break pokemon colosseum w/ safe texture hash, but that games works fine with the unsafe texture hash. 2009-03-02 23:01:18 +00:00
TextureDecoder.h Build fix for r2283. 2009-02-17 02:42:21 +00:00
VertexLoader.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader.h OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened? 2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
VertexLoaderManager.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
VertexLoader_Color.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Color.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_Position.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexShaderGen.cpp clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00
VertexShaderGen.h More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show. 2009-03-06 21:56:13 +00:00
VertexShaderManager.h Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show. 2009-03-06 21:56:13 +00:00
VideoCommon.h just some compiler warning cleanup. 2009-03-05 22:35:06 +00:00
VideoLog.cpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
VideoState.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VideoState.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFBConvert.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFBConvert.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
XFMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
XFStructs.cpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
XFStructs.h eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
memcpy_amd.cpp GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00