dolphin/Source/Core/DolphinWX/Src
Glenn Rice 5027554beb Build fix for linux, and fix a deadlock when the core is initiated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7354 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:12:27 +00:00
..
Debugger fix ppc "jump to address" textbox and some symbol menu items 2011-03-15 05:12:06 +00:00
MemoryCards Hack up hack number 7328, just to get things to compile. 2011-03-11 12:56:26 +00:00
ARCodeAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
ARCodeAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
AboutDolphin.cpp Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX. 2011-03-15 21:57:00 +00:00
AboutDolphin.h Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX. 2011-03-15 21:57:00 +00:00
CheatsWindow.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
CheatsWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
ConfigMain.cpp The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog. 2011-03-15 14:37:04 +00:00
ConfigMain.h add a slider to control the wiimote speaker volume which is stored in sysconf. 2011-03-02 13:01:01 +00:00
Frame.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
Frame.h Build fix for linux, and fix a deadlock when the core is initiated. 2011-03-16 01:12:27 +00:00
FrameAui.cpp Fix an issue when a wiimote source is changed to a real wiimote in the wiimote config dialog while a game is running, and the wiimote was disconnected from the CPU. Only change the connection status when the dialog is closed. 2011-02-23 03:06:16 +00:00
FrameTools.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
GameListCtrl.cpp Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX. 2011-03-15 21:57:00 +00:00
GameListCtrl.h Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator. 2011-02-25 23:33:11 +00:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h Replace install wii menu option tools to install wad 2011-03-05 05:07:44 +00:00
HotkeyDlg.cpp The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog. 2011-03-15 14:37:04 +00:00
HotkeyDlg.h Make the hotkey dialog close when the escape key is pressed. I commit this as an example of how all dialogs should be set up. The buttons used to close the dialog should use wxID_OK or wxID_CANCEL. Alternatively you can use SetEscapeId or SetAffirmativeId to set the escape id to the id you use. 2011-03-15 13:38:52 +00:00
ISOFile.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
ISOFile.h Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!). 2010-08-03 03:20:44 +00:00
ISOProperties.cpp Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX. 2011-03-15 21:57:00 +00:00
ISOProperties.h Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX. 2011-03-15 21:57:00 +00:00
InputConfigDiag.cpp Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX. 2011-03-15 21:57:00 +00:00
InputConfigDiag.h The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog. 2011-03-15 14:37:04 +00:00
InputConfigDiagBitmaps.cpp problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again. 2011-03-07 00:16:38 +00:00
LogConfigWindow.cpp Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown. 2011-02-21 16:50:55 +00:00
LogConfigWindow.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
LogWindow.cpp Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
LogWindow.h Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes. 2011-03-05 06:11:26 +00:00
Main.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
Main.h A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
MainNoGUI.cpp Fix OS X nowx. 2011-03-08 23:25:37 +00:00
MemcardManager.cpp More conversion from char * to std::string. 2011-03-01 03:06:14 +00:00
MemcardManager.h Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
NetWindow.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
NetWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
PHackSettings.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PHackSettings.h Fix the CMake build. 2011-02-03 21:11:06 +00:00
PatchAddEdit.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
PatchAddEdit.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
UDPConfigDiag.cpp Translate PanicAlert captions too. 2011-01-13 20:53:37 +00:00
UDPConfigDiag.h Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again. 2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) 2011-03-15 23:09:12 +00:00
VideoConfigDiag.h Sort configuration profiles in the video configuration dialog. Instead of sorting alphabetically, sort them in the order they appear in the game list control. 2011-02-20 23:42:21 +00:00
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp Some more work on making dialogs close when escape is pressed. Also make sure dialog modality is ended properly so that they can be closed on OSX. 2011-03-15 21:57:00 +00:00
WiimoteConfigDiag.h The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog. 2011-03-15 14:37:04 +00:00
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Fix the default setting for the fullscreen resolution on linux. 2011-03-08 22:43:44 +00:00
X11Utils.h Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00