dolphin/Source/Core/DSPCore/Src
XTra.KrazzY 14bb53dcc6 DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
..
DSPAccelerator.cpp DSPLLE - u16 aram reads (zelda type) fixed 2010-03-13 10:29:32 +00:00
DSPAccelerator.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPAnalyzer.cpp Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
DSPAnalyzer.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPBreakpoints.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPBreakpoints.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPCodeUtil.cpp DSPTool: show hex and substitute names by default for disasm 2010-02-07 01:03:31 +00:00
DSPCodeUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPCore.cpp DSPLLE: moved breakpoint to debug to gain some speed 2009-11-08 21:37:38 +00:00
DSPCore.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPHWInterface.cpp DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPHWInterface.h DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change. 2010-01-12 21:38:39 +00:00
DSPHost.h DSPSPY improvements 2009-10-01 15:12:12 +00:00
DSPIntCCUtil.cpp DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPIntCCUtil.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPIntExtOps.cpp DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :) 2010-03-18 00:18:36 +00:00
DSPIntExtOps.h DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change. 2010-01-12 21:38:39 +00:00
DSPIntUtil.h DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :) 2010-03-18 00:18:36 +00:00
DSPInterpreter.cpp DSPLLE: Run the threaded mode a bit differently and with respect to idle loops. 2010-03-18 06:20:52 +00:00
DSPInterpreter.h DSPLLE - removed some ifdefs 2010-03-08 23:18:19 +00:00
DSPJit.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPJit.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DSPMemoryMap.cpp dspspy: fix a bug with ConsoleHelper 2009-08-16 00:37:01 +00:00
DSPMemoryMap.h DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
DSPStacks.cpp DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPStacks.h DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm 2009-06-28 16:23:40 +00:00
DSPTables.cpp DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DSPTables.h DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DspIntArithmetic.cpp DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :) 2010-03-18 00:18:36 +00:00
DspIntBranch.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
DspIntLoadStore.cpp dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D ) 2010-02-17 05:50:22 +00:00
DspIntMisc.cpp DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental) 2010-03-08 21:25:35 +00:00
DspIntMultiplier.cpp DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :) 2010-03-18 00:18:36 +00:00
LabelMap.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
LabelMap.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SConscript DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got 2009-07-06 19:19:03 +00:00
assemble.cpp Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?) 2010-02-17 02:33:21 +00:00
assemble.h add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests 2009-07-06 02:10:26 +00:00
disassemble.cpp Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order 2010-02-21 18:55:00 +00:00
disassemble.h dsptool: add -f option (errors are not critical) 2009-07-19 10:08:25 +00:00