73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QuartzCore/QuartzCore.h>
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#include "Common/Matrix.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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namespace ciface::Quartz
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{
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std::string KeycodeToName(const CGKeyCode keycode);
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class KeyboardAndMouse : public Core::Device
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{
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private:
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class Key : public Input
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{
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public:
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explicit Key(CGKeyCode keycode);
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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CGKeyCode m_keycode;
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std::string m_name;
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};
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class Cursor : public Input
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{
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public:
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Cursor(u8 index, const float& axis, const bool positive)
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: m_axis(axis), m_index(index), m_positive(positive)
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{
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}
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std::string GetName() const override;
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bool IsDetectable() const override { return false; }
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ControlState GetState() const override;
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private:
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const float& m_axis;
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const u8 m_index;
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const bool m_positive;
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};
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class Button : public Input
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{
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public:
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explicit Button(CGMouseButton button) : m_button(button) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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CGMouseButton m_button;
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};
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public:
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void UpdateInput() override;
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explicit KeyboardAndMouse(void* window);
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std::string GetName() const override;
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std::string GetSource() const override;
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private:
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Common::Vec2 m_cursor;
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uint32_t m_windowid;
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};
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} // namespace ciface::Quartz
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