..
Debugger
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
BPFunctions.cpp
ok, here goes a really experimental commit:
2010-07-06 22:27:13 +00:00
CPStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
CPStructs.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
D3DBase.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DBase.h
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
D3DTexture.cpp
Slightly optimize uploading D3DFMT_A8R8G8B8 data to textures.
2010-05-29 09:32:44 +00:00
D3DTexture.h
fixed xfb bumping introduced by my last commit.
2010-04-14 13:57:16 +00:00
D3DUtil.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
D3DUtil.h
hopefully solved all the pixel align problems when drawing full screen quads.
2010-05-24 14:20:19 +00:00
DLCompiler.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
DLCompiler.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
DlgSettings.cpp
ok, here goes a really experimental commit:
2010-07-06 22:27:13 +00:00
DlgSettings.h
ok, here goes a really experimental commit:
2010-07-06 22:27:13 +00:00
EmuWindow.cpp
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
EmuWindow.h
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
2010-04-22 04:28:34 +00:00
FramebufferManager.cpp
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
2010-07-11 16:26:46 +00:00
FramebufferManager.h
Hg:
2010-06-09 01:37:08 +00:00
Globals.h
Hg:
2010-06-09 01:37:08 +00:00
NativeVertexFormat.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
PixelShaderCache.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
PixelShaderCache.h
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
2010-06-20 22:23:34 +00:00
RGBAFloat.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
Render.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
TextureCache.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
TextureCache.h
ok, here goes a really experimental commit:
2010-07-06 22:27:13 +00:00
TextureConverter.cpp
hopefully fixed zww issue with new efb to ram.
2010-07-12 19:30:25 +00:00
TextureConverter.h
2 commits in one:
2010-07-09 20:56:16 +00:00
Vec3.h
STAND BACK - NEWLINE POLICE
2009-11-15 22:26:39 +00:00
VertexManager.cpp
this commit is divided in 4 parts:
2010-06-29 14:40:37 +00:00
VertexManager.h
space changes, merge #defines, language fix, and code reorder/cleanup :P
2010-06-05 01:38:22 +00:00
VertexShaderCache.cpp
this is a pure optimization commit:
2010-07-02 17:09:53 +00:00
VertexShaderCache.h
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
2010-06-19 16:22:24 +00:00
XFStructs.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
XFStructs.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
bmp_io.cpp
set svn:eol-style=native for Plugins/**.cpp
2008-12-08 05:25:12 +00:00
bmp_io.h
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
main.cpp
Restore a line deleted by accident.
2010-07-08 15:56:09 +00:00
main.h
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
2010-03-28 23:51:32 +00:00
stdafx.cpp
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
stdafx.h
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00