dolphin/Source/Core/InputCommon/Src
ayuanx db98709de0 Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
..
Configuration.cpp Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :) 2009-11-29 17:58:52 +00:00
DirectInputBase.cpp get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters 2009-09-08 16:07:13 +00:00
DirectInputBase.h get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters 2009-09-08 16:07:13 +00:00
Event.hpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
EventHandler.cpp Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet. 2009-11-11 11:07:04 +00:00
EventHandler.h Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this... 2009-07-15 20:15:34 +00:00
InputCommon.cpp is properties the right way? 2009-01-06 08:30:31 +00:00
InputCommon.h almost made the event handler into singleton having access problems 2009-01-05 13:39:54 +00:00
SConscript Move XInputBase from PadSimple to InputCommon, 2009-07-09 06:50:22 +00:00
SDL.cpp Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :) 2009-11-29 17:58:52 +00:00
SDL.h Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough. 2009-12-06 01:15:13 +00:00
X11InputBase.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
X11InputBase.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XInput.cpp get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters 2009-09-08 16:07:13 +00:00
XInput.h get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters 2009-09-08 16:07:13 +00:00