dolphin/Source/Core
Rodolfo Osvaldo Bogado d02426a8e9 mixed commit:
in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:48:31 +00:00
..
AudioCommon AlsaSound: Applied the fix from issue 1689 makes DSP better 2009-11-27 11:52:29 +00:00
Common My first commit :) 2009-11-24 17:10:38 +00:00
Core 1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote. 2009-12-07 12:48:39 +00:00
DSPCore DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended) 2009-12-01 20:38:42 +00:00
DebuggerUICommon My first proud commit 2009-11-25 10:07:56 +00:00
DebuggerWX My first proud commit 2009-11-25 10:07:56 +00:00
DiscIO wxMenu objects are now deleted by wxwidgets - should fix a few GUI-related crashes 2009-11-23 08:05:54 +00:00
DolphinWX Don't disable option dialogs at runtime. 2009-12-01 21:43:54 +00:00
InputCommon Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough. 2009-12-06 01:15:13 +00:00
VideoCommon mixed commit: 2009-12-07 18:48:31 +00:00