dolphin/Source
Mike Harris 4cab718065 Move emulation lifecycle handling into EmulationFragment.
The Activity is responsible for just its views and menus and such. It
signals the Fragment via setGamePath, StartEmulation and StopEmulation.

The Fragment manages the actual emulation lifecycle. It is solely
responsible for calling the NativeLibrary lifecycle methods.

With this lifecycle simplification, the NativeLibrary no longer needs to
kill the Activity. It happens normally now.

This simplifies a lot of things, live handling rotation.
2017-10-15 16:44:56 -07:00
..
Android Move emulation lifecycle handling into EmulationFragment. 2017-10-15 16:44:56 -07:00
Core MemArena: Name shared memory handle 2017-10-11 16:35:32 +02:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Fix build 2017-09-13 17:38:23 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests UnitTests: Add DSP accelerator tests 2017-09-24 20:48:29 +02:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt CMake: don't use -std=c++1z 2017-09-27 16:06:15 -07:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00