4c11735bd5
This could happen because the vertex memory was already committed, if a uniform buffer allocation failed and caused a command buffer to be executed, it would be associated with the previous command buffer rather than the buffer containing the draw that consumed these vertices. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |