b73b77014f
This should give the exact same shader code except for the cases of SELA == SELB and SELC == 1, the latter only for the color combinder. In these two cases the results of the shader should not change in any way. It would have been possible to optimize the SELC == HALF case too, if the actual factor had been 0.5f instead of 0.4980392f. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5472 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
---|---|---|
.. | ||
AudioCommon | ||
Common | ||
Core | ||
DSPCore | ||
DebuggerUICommon | ||
DebuggerWX | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoCommon |