dolphin/Source/Core/VideoBackends/D3D12
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
..
BoundingBox.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
BoundingBox.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
CMakeLists.txt Implement D3D12 backend 2019-04-01 11:24:55 +10:00
Common.h msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00
D3D12.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
D3D12.vcxproj.filters Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXContext.cpp Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr 2019-07-26 19:38:58 +02:00
DXContext.h Include <memory> for std::unique_ptr in DXContext.h 2019-12-19 14:25:12 -08:00
DXPipeline.cpp D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXPipeline.h D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXShader.cpp D3DCommon/Shader: Use std::optional with CompileShader() 2019-07-26 20:06:14 -04:00
DXShader.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
DXTexture.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXTexture.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXVertexFormat.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXVertexFormat.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
DescriptorAllocator.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorAllocator.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
PerfQuery.cpp VideoCommon: Remove unused MathUtil.h include from VideoCommon.h 2019-07-16 20:54:34 -04:00
PerfQuery.h D3D12: Fix case where perf queries weren't flushed 2019-04-01 20:13:39 +10:00
Renderer.cpp VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Renderer.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
StreamBuffer.cpp Use pre-increment for iterators instead of post-increment. 2019-12-29 23:45:02 -05:00
StreamBuffer.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
SwapChain.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
SwapChain.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
VertexManager.cpp use constexpr for some compile-time expressions 2020-08-23 13:57:05 -07:00
VertexManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VideoBackend.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00