..
BoundingBox.cpp
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
BoundingBox.h
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
CMakeLists.txt
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
Common.h
msvc: enable /Zc:preprocessor and make build compile cleanly
2020-08-27 21:58:48 -07:00
D3D12.vcxproj
msbuild: re-enable standalone vcxproj processing
2020-08-22 16:17:50 -07:00
D3D12.vcxproj.filters
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
DXContext.cpp
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr
2019-07-26 19:38:58 +02:00
DXContext.h
Include <memory> for std::unique_ptr in DXContext.h
2019-12-19 14:25:12 -08:00
DXPipeline.cpp
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
DXPipeline.h
D3D12: Support returning pipeline cache data
2019-04-16 00:34:34 +10:00
DXShader.cpp
D3DCommon/Shader: Use std::optional with CompileShader()
2019-07-26 20:06:14 -04:00
DXShader.h
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
2019-05-30 03:29:35 -04:00
DXTexture.cpp
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
DXTexture.h
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
DXVertexFormat.cpp
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
DXVertexFormat.h
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
DescriptorAllocator.cpp
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
DescriptorAllocator.h
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
DescriptorHeapManager.cpp
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
DescriptorHeapManager.h
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
PerfQuery.cpp
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-16 20:54:34 -04:00
PerfQuery.h
D3D12: Fix case where perf queries weren't flushed
2019-04-01 20:13:39 +10:00
Renderer.cpp
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
2019-05-30 03:29:35 -04:00
Renderer.h
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
2019-05-30 03:29:35 -04:00
StreamBuffer.cpp
Use pre-increment for iterators instead of post-increment.
2019-12-29 23:45:02 -05:00
StreamBuffer.h
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
SwapChain.cpp
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
SwapChain.h
D3DCommon: Fallback to base CreateSwapChain on failure
2019-06-08 20:11:49 +10:00
VertexManager.cpp
use constexpr for some compile-time expressions
2020-08-23 13:57:05 -07:00
VertexManager.h
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
VideoBackend.cpp
Make default graphics backend not show up as empty
2020-09-06 12:56:45 +02:00
VideoBackend.h
Make default graphics backend not show up as empty
2020-09-06 12:56:45 +02:00