dolphin/Source/Core/VideoBackends/OGL
Stenzek 81ae88d2d5 AbstractTexture: Fix crash in Vulkan backend when freeing texture 2018-01-26 19:12:11 +10:00
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BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
FramebufferManager.cpp OGL: Update the window size after swapping buffers, not before 2017-11-23 16:09:59 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GPUTimer.h OGL: Add GPUTimer class for measuring execution time of a draw/dispatch 2017-04-01 12:32:57 +10:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGL.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
OGLTexture.cpp AbstractTexture: Fix crash in Vulkan backend when freeing texture 2018-01-26 19:12:11 +10:00
OGLTexture.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
PostProcessing.h VideoCommon: Move the blit methods to the backend class 2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp Standardise some enums from ALL_CAPS to CamelCase 2018-01-05 10:03:58 -08:00
ProgramShaderCache.h Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
RasterFont.cpp ShaderGen: Use consistent variable names for texture coordinates 2017-07-30 17:43:59 +10:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
Render.h AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
SamplerCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp StreamBuffer: Don't wait on fences twice when reserve > commit 2017-09-09 13:26:30 +10:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureConverter.cpp AbstractTexture: Move Bind() method to Renderer 2018-01-22 13:22:09 +10:00
TextureConverter.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
VertexManager.cpp Renderer: Move cull mode to a rasterization state object 2017-09-11 20:01:45 +10:00
VertexManager.h OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
VideoBackend.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
main.cpp VideoConfig: Remove bSupportsInternalResolutionFrameDumps 2017-11-21 17:19:43 +10:00