dolphin/Source/PluginSpecs
John Peterson 927815bc9b Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
..
CommonTypes.h Cleanup, some BOOL removal. tested to work, unlike a certain other change :p 2008-12-12 17:59:33 +00:00
ExportEpilog.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
ExportProlog.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PluginSpecs.h Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h. 2009-02-22 21:16:12 +00:00
pluginspecs_dsp.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
pluginspecs_pad.h Warp back to 1983!!! (rev 1983, that is, not the year :P) 2009-01-23 21:28:55 +00:00
pluginspecs_video.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
pluginspecs_wiimote.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00