dolphin/Source/Plugins/Plugin_VideoOGL/Src
hrydgard 4608333a56 State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@386 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 16:05:32 +00:00
..
GUI fix for fullscreen for both video plugins in windows 2008-08-20 08:01:27 +00:00
OS Attempting to close the display window should not exit the emulator. 2008-08-20 18:30:11 +00:00
BPStructs.cpp GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
BPStructs.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
DataReader.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DataReader.h Initial megacommit. 2008-07-12 17:40:22 +00:00
GLInit.cpp Include system headers using "#include <file.h>", so GCC will not issue warnings about them. 2008-08-26 23:32:54 +00:00
GLInit.h GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows? 2008-08-24 10:10:48 +00:00
Globals.cpp State saving progress. Most core state seems to be saved/loaded correctly, not so for video yet unfortunately. 2008-08-30 16:05:32 +00:00
Globals.h Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file 2008-08-29 09:55:17 +00:00
OpcodeDecoding.cpp Lots of FP hacking for little gain, super monkey ball is only slightly more sane (wow, it rhymed). Temporary no-speed-limit hack: Hold TAB. 2008-08-23 09:20:36 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp Removed unnecessary extra terminating zero: sprintf() already zero-terminates its output. 2008-08-27 10:41:21 +00:00
PixelShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
PixelShaderManager.cpp Fixed warnings about missing braces in array initialisation. 2008-08-27 12:17:47 +00:00
PixelShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
Render.cpp Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file 2008-08-29 09:55:17 +00:00
Render.h Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
SConscript Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file 2008-08-29 09:55:17 +00:00
TextureMngr.cpp Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file 2008-08-29 09:55:17 +00:00
TextureMngr.h For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT. 2008-08-11 19:35:38 +00:00
VertexLoader.cpp More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin. 2008-08-16 10:49:08 +00:00
VertexLoader.h Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :) 2008-07-17 20:29:04 +00:00
VertexLoader_Color.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexLoader_Normal.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Normal.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_Position.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexLoader_TextCoord.h Initial megacommit. 2008-07-12 17:40:22 +00:00
VertexShader.cpp Removed unnecessary extra terminating zero: sprintf() already zero-terminates its output. 2008-08-27 10:41:21 +00:00
VertexShader.h More common things moved out from the GFX plugins. No visible changes. 2008-07-18 19:33:55 +00:00
VertexShaderManager.cpp Fixed warnings about missing braces in array initialisation. 2008-08-27 12:17:47 +00:00
VertexShaderManager.h Removed some temp logging, minor other stuff 2008-08-08 20:38:08 +00:00
XFB.cpp Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther 2008-08-14 23:04:24 +00:00
XFB.h Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P 2008-08-14 21:34:39 +00:00
main.cpp Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working. 2008-08-30 12:11:25 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
rasterfont.cpp Remove MACOSX define, now use __APPLE__ 2008-08-25 19:44:11 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00