dolphin/Source/Core/VideoBackends/D3D
Lioncash 2345d5f98d D3D: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
2020-11-09 03:02:00 -05:00
..
BoundingBox.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
BoundingBox.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
CMakeLists.txt VideoBackends/D3D: Fix CMakeLists.txt 2019-05-12 00:05:09 +02:00
D3D.vcxproj msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
D3D.vcxproj.filters D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
D3DBase.cpp D3D: Migrate logging over to fmt 2020-11-09 03:02:00 -05:00
D3DBase.h msvc: enable /Zc:preprocessor and make build compile cleanly 2020-08-27 21:58:48 -07:00
D3DState.cpp D3D: Migrate logging over to fmt 2020-11-09 03:02:00 -05:00
D3DState.h D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
DXPipeline.cpp VideoCommon/ShaderGenCommon: Make template functions regular functions 2020-05-25 21:12:29 -04:00
DXPipeline.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.h D3D/DXShader: Remove duplicate GetByteCode function 2019-07-26 19:45:23 -04:00
DXTexture.cpp D3D11: Query for output merger logic op support and use logic op code only if supported 2019-07-29 16:47:39 +02:00
DXTexture.h D3D11: Ownership fixes for objects in DXTexture 2019-07-29 16:43:02 +02:00
NativeVertexFormat.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
PerfQuery.cpp D3D: Migrate logging over to fmt 2020-11-09 03:02:00 -05:00
PerfQuery.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
Render.cpp Drop 3D Vision Support 2019-10-04 13:40:21 +10:00
Render.h Drop 3D Vision Support 2019-10-04 13:40:21 +10:00
SwapChain.cpp D3D11: Ownership fixes for objects in DXTexture 2019-07-29 16:43:02 +02:00
SwapChain.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
VertexManager.cpp VideoCommon/IndexGenerator: Eliminate static state 2019-12-05 10:49:32 -05:00
VertexManager.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
main.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00