One is generalizing the stwux implementation to all of stXx; not a
particularly significant improvement, but I had it in my tree, and it
makes my WIP JIT a drop-in replacement for the current JIT. (Not that
you'd really want to at the moment... The WIP JIT still has at
least one significant bug I haven't tracked down, and it's a lot slower
for anything using a significant amount of floating-point, which is
basically anything except FMVs. That said, it should basically work as
long as you're making a 32-bit build.)
The other fix is a minor (but probably visible) performance improvement
for 64-bit Linux: fixing the store JIT to work properly. I proposed
the patch a couple days ago, but apparently nobody tested it... this
way, I can force everyone on 64-bit Linux to test it :) Please add the
"NOTE: stb and stbu are broken under 64bit Linux" bit back in if this
breaks anything.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1730 8ced0084-cf51-0410-be5f-012b33b47a6e
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Dolphin
=======
Open Source Release under GPL 2
by F|RES & ector
Contributions by:
zerofrog, yaz0r, tmbinc
DX9 gfx plugin by ector
OpenGL gfx plugin by zerofrog
System Requirements:
* Windows 2000 or higher. The Linux build is at least 80% done, it starts,
but won't run games yet. There's a bug somewhere.
* Fast CPU. Dual core a plus.
* Any reasonable modern GPU, support for pixel shaders 2.0 required.
New Features
* Interprets Action Replay codes
* Buggy framerate limiter, deactivated
* Full Xbox 360 Controller support, with rumble
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and
Triforce emulation.
Gamecube compatibility is about the same as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it.
There is preliminary Wiimote emulation but it does not work yet.
We haven't worked on Dolphin for a long time, except for a short burst adding
the basic Wii support, and we don't think we will finish it, so we hereby
release it, in its current unfinished state, to the world.
Usage Notes
-----------
The GUI should be pretty much self-explanatory.
To attempt to boot Wii ISOs, you need the disc master key. It should be
called "masterkey.bin". Put it in the Wii subdirectory.
To use Action Replay codes, follow the examples in the Patches subdirectory.
Use + in front of a cheat name to activate it. The cheats can be named
anything.
Code Notes
----------
Dolphin is written in C++. It's compiled with Visual Studio 2005. An
installation of the DirectX SDK is required.
To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp,
in InitCache().
We have a scons build system set up, but if anyone wants to create an
automake solution, go ahead, we'd appreciate it.
We are looking for new source code maintainers.