fix for issue 411, njoy testing is re-enabled in windows, but not for debug config (it hates logging?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1573 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
6cadaa947a
commit
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="wxAdv28"
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ProjectGUID="{71B16F46-0B00-4EDA-B253-D6D9D03A215C}"
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RootNamespace="wxAdv28"
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@ -197,7 +197,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/EHsc /Wd4267"
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AdditionalOptions="/EHsc"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\Include;..\..\Include\msvc;..\..\..\zlib;..\..\src\png"
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PreprocessorDefinitions="WIN32;_LIB;_DEBUG;__WXMSW__;__WXDEBUG__;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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@ -2129,10 +2129,6 @@
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<Filter
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Name="Setup Headers"
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>
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<File
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RelativePath="..\..\include\wx\univ\setup.h"
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>
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</File>
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<File
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RelativePath="..\..\include\wx\msw\setup.h"
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>
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@ -2197,6 +2193,10 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\include\wx\univ\setup.h"
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>
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</File>
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</Filter>
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<Filter
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Name="MSW Headers"
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@ -372,9 +372,13 @@ Global
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Debug|Win32.ActiveCfg = Debug|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Debug|x64.ActiveCfg = Debug|x64
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.DebugFast|Win32.ActiveCfg = DebugFast|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.DebugFast|Win32.Build.0 = DebugFast|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.DebugFast|x64.ActiveCfg = DebugFast|x64
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.DebugFast|x64.Build.0 = DebugFast|x64
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Release|Win32.ActiveCfg = Release|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Release|Win32.Build.0 = Release|Win32
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Release|x64.ActiveCfg = Release|x64
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{ADF64291-57ED-4B7A-AB76-37B4A991504B}.Release|x64.Build.0 = Release|x64
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{71B16F46-0B00-4EDA-B253-D6D9D03A215C}.Debug|Win32.ActiveCfg = Debug|Win32
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{71B16F46-0B00-4EDA-B253-D6D9D03A215C}.Debug|Win32.Build.0 = Debug|Win32
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{71B16F46-0B00-4EDA-B253-D6D9D03A215C}.Debug|x64.ActiveCfg = Debug|x64
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@ -32,25 +32,37 @@
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// Set this if you want to use the rumble 'hack' for controller one
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//#define USE_RUMBLE_DINPUT_HACK
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#include "Common.h"
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#ifdef _WIN32
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#define _CRT_SECURE_NO_WARNINGS
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#include <tchar.h>
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#include <math.h>
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#ifdef USE_RUMBLE_DINPUT_HACK
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#include <dinput.h> // used for rumble
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#endif
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#endif
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#include <vector>
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#include <stdio.h>
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#include <time.h>
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#include <SDL.h>
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "IniFile.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/AboutBox.h"
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#include "GUI/ConfigBox.h"
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#endif
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#ifdef _WIN32
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#pragma comment(lib, "SDL.lib")
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#pragma comment(lib, "comctl32.lib")
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#include <tchar.h>
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#include <math.h>
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#define _CRT_SECURE_NO_WARNINGS
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#ifdef USE_RUMBLE_DINPUT_HACK
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "winmm.lib")
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#include <dinput.h>
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#endif
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#endif // _WIN32
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#ifdef _WIN32
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#define SLEEP(x) Sleep(x)
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#else
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#include <sys/ioctl.h>
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#define SLEEP(x) usleep(x*1000)
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#endif
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#ifdef __linux__
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#include <linux/input.h>
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/AboutBox.h"
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#include "GUI/ConfigBox.h"
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#endif
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "IniFile.h"
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#ifdef _WIN32
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#pragma comment(lib, "SDL.lib")
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#pragma comment(lib, "comctl32.lib")
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// Required for the rumble part
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#ifdef USE_RUMBLE_DINPUT_HACK
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "winmm.lib")
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Define
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// ¯¯¯¯¯¯
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@ -52,7 +52,7 @@
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UsePrecompiledHeader="0"
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WarningLevel="3"
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WarnAsError="true"
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Detect64BitPortabilityProblems="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="4"
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/>
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<Tool
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@ -132,7 +132,7 @@
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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/>
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<Tool
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@ -210,7 +210,7 @@
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UsePrecompiledHeader="0"
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WarningLevel="3"
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WarnAsError="true"
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Detect64BitPortabilityProblems="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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/>
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<Tool
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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/>
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<Tool
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UsePrecompiledHeader="0"
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WarningLevel="3"
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WarnAsError="true"
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Detect64BitPortabilityProblems="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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/>
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<Tool
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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/>
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<Tool
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// Set this if you want to use the rumble 'hack' for controller one
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//#define USE_RUMBLE_DINPUT_HACK
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#ifdef _WIN32
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#define _CRT_SECURE_NO_WARNINGS
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#include <tchar.h>
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#include <math.h>
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#ifdef USE_RUMBLE_DINPUT_HACK
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#include <dinput.h> // used for rumble
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#endif
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#endif
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#include <vector>
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#include <stdio.h>
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#include <time.h>
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#include <SDL.h>
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "IniFile.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/AboutBox.h"
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#include "GUI/ConfigBox.h"
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#endif
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#ifdef _WIN32
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#pragma comment(lib, "SDL.lib")
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#pragma comment(lib, "comctl32.lib")
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#include <tchar.h>
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#include <math.h>
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#define _CRT_SECURE_NO_WARNINGS
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#ifdef USE_RUMBLE_DINPUT_HACK
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "winmm.lib")
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#include <dinput.h>
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#endif
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#endif // _WIN32
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#ifdef _WIN32
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#define SLEEP(x) Sleep(x)
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#else
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#include <sys/ioctl.h>
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#define SLEEP(x) usleep(x*1000)
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#endif
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#ifdef __linux__
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#include <linux/input.h>
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#endif
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#include "GUI/AboutBox.h"
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#include "GUI/ConfigBox.h"
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#include "Common.h"
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#include "pluginspecs_pad.h"
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#include "IniFile.h"
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#ifdef _WIN32
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#pragma comment(lib, "SDL.lib")
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#pragma comment(lib, "comctl32.lib")
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// Required for the rumble part
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#ifdef USE_RUMBLE_DINPUT_HACK
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "winmm.lib")
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#endif
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Define
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// ¯¯¯¯¯¯
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