dolphin/Source
Scott Mansell 418296961c Fix various issues with zfreeze implemntation.
Results are still not correct, but things are getting closer.

 * Don't cull CULLALL primitives so early so they can be used as reference
        planes.
 * Convert CalculateZSlope to screenspace coordinates.
 * Convert Pixelshader to screenspace coordinates (instead of worldspace
        xy coordinates, which is totally wrong)
 * Divide depth by 2^24 instead of clamping to 0.0-1.0 as was done
        before.

Progress:
 * Rouge Squadron 2/3 appear correct in game (videos in rs2 save file
         selection are missing)
 * Shadows draw 100% correctly in NHL 2003.
 * Mario golf menu renders correctly.
 * NFS: HP2, shadows sometimes render on top of car or below the road.
 * Mario Tennis, courts and shadows render correctly, but at wrong depth
 * Blood Omen 2, doesn't work.
2015-01-23 03:32:31 +13:00
..
Android [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
Core Fix various issues with zfreeze implemntation. 2015-01-23 03:32:31 +13:00
DSPSpy More minor consistency changes 2015-01-12 22:28:12 -05:00
DSPTool CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
PCH Minor consistency changes 2015-01-12 15:18:18 -05:00
UnitTests VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
VSProps xxhash: Add cmake + VS files 2015-01-21 07:35:34 +01:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln xxhash: Add cmake + VS files 2015-01-21 07:35:34 +01:00