dolphin/Source/Core/VideoCommon/Src
hrydgard 512053fa5e Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
..
AVIDump.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
AVIDump.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPFunctions.h Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
BPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
BPMemory.h Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
BPStructs.cpp Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off 2009-09-04 06:09:21 +00:00
BPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPMemory.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Config.cpp Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries. 2009-09-13 08:54:46 +00:00
Config.h Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries. 2009-09-13 08:54:46 +00:00
DataReader.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
Fifo.cpp GFX: 2009-08-15 07:33:35 +00:00
Fifo.h Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. 2009-08-08 01:39:56 +00:00
GlobalControl.cpp D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D. 2009-09-11 05:50:02 +00:00
GlobalControl.h D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D. 2009-09-11 05:50:02 +00:00
HiresTextures.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
HiresTextures.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ImageWrite.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
ImageWrite.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
IndexGenerator.cpp D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
IndexGenerator.h D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup. 2009-09-01 19:48:45 +00:00
LookUpTables.h Don't use lookup tables. It's better to use CPU registers and reduce memory accesses. 2009-07-30 20:29:52 +00:00
NativeVertexFormat.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexWriter.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
NativeVertexWriter.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
OnScreenDisplay.cpp Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OnScreenDisplay.h Moving more things out of GL into VideoCommon... 2009-09-03 20:37:35 +00:00
OpcodeDecoding.cpp random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE* 2009-08-11 00:35:07 +00:00
OpcodeDecoding.h Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. 2009-08-09 11:03:58 +00:00
PixelShaderGen.cpp D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
PixelShaderGen.h D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
PixelShaderManager.cpp GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game. 2009-08-31 20:58:57 +00:00
PixelShaderManager.h Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
Profiler.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Profiler.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Render.h OpenGL: OSD menu live resolution change fixes 2009-09-06 15:11:21 +00:00
SConscript Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
Statistics.cpp Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
Statistics.h Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
TextureConversionShader.cpp Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
TextureConversionShader.h Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin. 2009-09-03 19:24:16 +00:00
TextureDecoder.cpp GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis 2009-09-02 21:30:54 +00:00
TextureDecoder.h GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon. 2009-08-11 20:36:13 +00:00
VertexLoader.cpp Don't use lookup tables. It's better to use CPU registers and reduce memory accesses. 2009-07-30 20:29:52 +00:00
VertexLoader.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoaderManager.cpp Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. 2009-08-08 01:39:56 +00:00
VertexLoaderManager.h make DLCache compile on linux, required some weird casting so tell me 2009-08-10 06:18:10 +00:00
VertexLoader_Color.cpp Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
VertexLoader_Color.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Normal.cpp D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache. 2009-09-12 15:00:08 +00:00
VertexLoader_Normal.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Position.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_Position.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexLoader_TextCoord.cpp Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
VertexLoader_TextCoord.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VertexShaderGen.cpp D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
VertexShaderGen.h D3D: Minor bug fix and some code cleanup for DirectX API call reduction. 2009-09-10 03:36:32 +00:00
VertexShaderManager.cpp D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache. 2009-09-12 15:00:08 +00:00
VertexShaderManager.h D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache. 2009-09-12 15:00:08 +00:00
VideoCommon.h Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. 2009-09-13 08:21:35 +00:00
VideoState.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
VideoState.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFBConvert.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFBConvert.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFMemory.h Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)! 2009-09-02 21:00:45 +00:00
XFStructs.cpp Misc : build fix for debug x64, assorted cleanup. 2009-08-31 22:42:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
memcpy_amd.cpp GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00