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BoundingBox.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
BoundingBox.h
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
CMakeLists.txt
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3D.vcxproj
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3D.vcxproj.filters
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3DBase.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3DBase.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3DState.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
D3DState.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
DXPipeline.cpp
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
DXPipeline.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
DXShader.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
DXShader.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
DXTexture.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
DXTexture.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
NativeVertexFormat.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
PerfQuery.cpp
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Improve PerfQuery accuracy
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2016-07-04 18:54:49 +10:00 |
PerfQuery.h
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Fix D3D12 headers missing includes.
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2016-06-24 11:14:10 +00:00 |
Render.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
Render.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
SwapChain.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
SwapChain.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
VertexManager.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
VertexManager.h
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |
VideoBackend.h
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |
main.cpp
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D3D11: Use D3DCommon where appropriate
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2019-03-29 19:52:38 +10:00 |